No man’s sky Beginning to beyond

A rocky release

I remember when I first heard about the game No Man’s Sky. In the summer of 2014 I was reading news of an indie gaming company called Hello Games creating a space exploration game with an endless universe that was full of procedurally-generated star systems, planets, and moons—each with unique life and materials to harvest. You’d be able to explore indefinitely, and even if you visited a planet per second, it would take multiple lifetimes to see everything. It promised to be the biggest sandbox game ever.

Continue reading “No Man’s Sky, VR, and Beyond”

VR Child

The squeakers are coming

It seems that there has always been a phenomenon of parents with more money than sense buying their offspring the latest toys and distractions as a substitute for attention and to pacify some ADHD fueled tantrums. The tablet-toddlers or infants-with-iPads generation is growing up, and they’re getting expensive new “toys.” This is leading to an influx of pre-pubescent gamers raging through open-worlds and matchmaking lobbies causing chaos. They leave a trail of destruction and carnage, while shattering eardrums with their high-pitched squeals of delight and screams of frustration—a class of online gamers has arisen commonly referred to as squeakers.

Continue reading “Virtual Morality: Squeakers in VR (children playing in virtual reality)”